In 1996, Brantford, New Hampshire, teenager Alex Vreeke receives Jumanji, which was previously disposed of by Alan Parrish and Sarah Whittle in 1969, from his father, who found it on the coast. Only interested in video games, he sets the boardgame aside. Later that night, Alex finds it transformed into a video game cartridge. Opting to play, he is sucked inside the game, disappearing from the real world as time continues to pass, thus leaving his parents and their house in a disheveled state.
Twenty-one years later, four Brantford High School students, awkward Spencer Gilpin, athletic Anthony "Fridge" Johnson, ditzy Bethany Walker, and cynical Martha Kaply are given detention – Fridge and Spencer for cheating on their assignments, Bethany for video calling during class, and Martha for insulting the gym teacher. After finding Alex's discarded video game system and starting it up, the group is sucked into Jumanji, landing in a jungle as their chosen avatars – Spencer as muscular archaeologist Dr. Xander "Smolder" Bravestone, Fridge as diminutive zoologist Franklin "Mouse" Finbar, Bethany as male, overweight cartographer and paleontologist Professor Sheldon "Shelly" Oberon, and Martha as sultry martial arts expert Ruby Roundhouse. Three marks on their arms denote their lives in the game, making them afraid that if they lose all three, they will actually die.
The group's goal is to end a curse on Jumanji, brought about by a corrupt archaeologist, Professor Russell Van Pelt after he stole a magical jewel called the "Jaguar's Eye" and gained control of the jungle's animals. They must return the jewel to the shrine and call out "Jumanji" to lift the curse and leave the game.
Coping with their avatars, their "weaknesses", Van Pelt's men, and their own group dynamics as they begin their journey, they encounter Alex in the form of a fifth avatar – pilot Jefferson "Seaplane" McDonough – who takes them to a treehouse that Alan built during his tenure in Jumanji. Alex thinks he has only been stuck in the game for a couple of months; everyone, including him, is shocked to realize he has been there for two decades. The group coordinate with each other's strengths and work together to overcome the game's obstacles. They manage to return the jewel to the statue and break the curse, defeating Van Pelt and therefore completing the game before returning to the real world.
Back in the present, the group finds the Vreeke home restored and lively from its previous state after Alex's disappearance. They meet Alex, now an adult, who explains that he returned to 1996, allowing him to live his life. He remained in Brantford and now leads a married life with two children; his daughter is named after Bethany to honor her after she had saved him by sacrificing one of her own lives in the game.
The four students form an unlikely friendship after their experiences in the game, having bonded and become better people, including Spencer and Martha beginning a relationship. Soon, after hearing drumbeat sounds coming from the game, they destroy the game to prevent it from endangering anyone else.
Plans for a Jumanji sequel were put forward by Sony Pictures Entertainment in the late 1990s. As reported by Ain't It Cool News, a stand-alone sequel entitled Jumanji 2 was in development in 1999. The plot of the story involved John Cooper, the President of the United States, buying Jumanji from an old antique store in Europe and bringing it to the White House to play it with his children (one of whom, Butch, just wants a dad, not a President for a father).
Reception
Jumanji: Welcome to the Jungle grossed $405 million in the United States and Canada and $558 million in other territories, for a worldwide total of $963 million It was the fifth-highest-grossing film of 2017. On April 10, 2018, the film passed Spider-Man ($403.7 million) to become Sony's highest-grossing film domestically. On December 25, 2021, Spider-Man: No Way Home surpassed the film at $405 million to become Sony's highest-grossing film domestically.